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What do you want to achieve?
I want to make a simple building system. -
What is the issue?
It works just fine but when I tried to make it so when you press r to rotate the part/model it doesnt do anything(no errors).
This is the script I am using and like I said when I press R it doesnt give any errors and it doesnt rotate but the position changing thing works tho.
--variables
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local runservice = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local preview = workspace:WaitForChild("Model")
local Rotamount = 0
--checking for mouse position and setting preview part to its position
runservice.RenderStepped:Connect(function()
mouse.TargetFilter = workspace:WaitForChild("Model")
Cframepos = CFrame.new(mouse.Hit.Position.X, mouse.Hit.Position.Y + preview:WaitForChild("PPrimary").Size.Y/2, mouse.hit.Position.Z)
Cframerot = CFrame.Angles(0,math.rad(Rotamount),0)
preview:PivotTo(Cframepos, Cframerot)
end)
--cloning the preview part and changing the properties
uis.InputBegan:Connect(function(obj)
if obj.UserInputType == Enum.UserInputType.MouseButton1 then
print("Cloned")
local clone = preview:Clone()
clone:PivotTo(Cframepos, Cframerot)
clone.Parent = workspace
for i, v in pairs(clone:GetChildren()) do
v.Material = "Wood"
v.BrickColor = BrickColor.new("Brown")
if v.Name ~= "PPrimary" then
v.CanCollide = true
v.Transparency = 0
end
end
end
end)
--checking if r is pressed
uis.InputBegan:Connect(function(obj)
if obj.KeyCode == Enum.KeyCode.R then
print("R pressed")
Rotamount = Rotamount + 90
print(Rotamount)
end
end)