K so I got an arm that rotates by a body, However instead of it rotating close to the shoulder, its rotating in the center of the part/arm.
For better visual, here is what I’m looking for, but made in blender.
Parts in blender rotate around the origin point. I’d you press F3 or right click you can change the origin points to the 3D cursor, center of mass, etc.
You will need to wait for custom pivot points to be released until you can do that in studio.
An alternative is to use the plugin Anchor Pose by JusteTheCoder, which allows you to edit the humanoids with the animation editor then freeze the humanoids. Ive used it a few times
you need to rig the character/NPC this means adding motor6d’s (joints essential), i would recommend rigedit lite its what i use it allows you to quickly add and move joints around the body.
(note the humanoid has these joints built in)
(note2 animations are based around the joints like the rotations in animations)
click rig edit lite plugin
then the model and this should pop up (this is how u want it)
to move the joint (motor6D) you would simply click the joint and drag it you can change the increment its moved by by this little bit here
feel free to ask more questions if u have any!