I have been restoring the 2014 CoreGUI, and one problem I have is checking if a player is friends with another via a localscript. Is this possible?
--[[
gets enum val of friend status, uses pcall for some reason?(from old playerlist)
@Args:
player player object to check if friends with
@Return: enum of friend status
--]]
local function GetFriendStatus(player)
if player == game.Players.LocalPlayer then
return Enum.FriendStatus.NotFriend
else
local success, result = pcall(function() return game.Players.LocalPlayer:GetFriendStatus(player) end)
if success then
return result
else
return Enum.FriendStatus.NotFriend
end
end
end
I also need to tell if the user has sent a friend request, assuming it has not been accepted yet.
local function getFriendStatusIcon(friendStatus)
if friendStatus == Enum.FriendStatus.Unknown or friendStatus == Enum.FriendStatus.NotFriend then
return ""
elseif friendStatus == Enum.FriendStatus.Friend then
return "http://www.roblox.com/asset/?id=99749771"
elseif friendStatus == Enum.FriendStatus.FriendRequestSent then
return "http://www.roblox.com/asset/?id=99776888"
elseif friendStatus == Enum.FriendStatus.FriendRequestReceived then
return "http://www.roblox.com/asset/?id=99776838"
else
error("Unknown FriendStatus: " .. friendStatus)
end
end