so i wanted to make a checker that checks players for something, (even if thier inventory is closed "PS i know you can do that) and if the item is banned the script wont just stop working and giving error.
and yes i checked the services, i found 1% of useful but it didnt help.
and yeah im that stupid that this is the case, where i got no code to show…
1. Create a local script in StarterPlayer - StarterCharacterScripts or to do in ServerScriptService for reliability that it will be unrealistic to bypass
Let us check if the player has this shirt
2.Code
--Server Method (ServerScriptService)
local TableOfAny = {
"http://www.roblox.com/asset/?id=11953665823",
}
--translate the values you need into the table
game.Players.PlayerAdded:Connect(function(player)
local char = game.Workspace:WaitForChild(player.Name)
if table.find(TableOfAny, char.Shirt.ShirtTemplate) then
--here you already write what will happen if the player has something, for the test it will be
print("true")
else --not necessarily
print("false")
end
end)
If you need to find a specific thing, tell me what it is.
MarketplaceService:PlayerOwnsAsset(player, assetid)
- banned item stopping the script
- it doesnt found decal and a place
Blockquote 1. it doesnt found decal and a place
what decal are we talking about?
image id
(it really feels like you didn’t know about decals)