Hello! I’m trying to add multiple kill effects to my game, and i’m trying to achieve this by making a system that checks what weapon was used to kill the player to figure out which kill effect to use on the player that was killed.
roblox by default can’t get that data… however, if u have a tool and damage someone… you can set an attribute with the name of that tool on the character. on death of the character you can read that attribute and link it to the correct death animation
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