So, I got this little guy right here, upon death he does X stuff.
However, I want it so a model from ServerStorage is cloned on his position to swap him out for a fresh new guy, once he dies.
Since what I want to clone is a model, I have no idea how to do it.
As I have very little or rather zero to none experience in scripting, explaining what X Function will do is favorable.
local clonedmodel = ModelLocation:clone() --Replace ModelLocation
clonedmodel.Parent = game:GetService("Workspace")
clonedmodel:PivotTo(PartLocation.CFrame) --Replace PartLocation
You can put that in a function bound to the NPCs humanoid Died event.
NPCHumanoid.Died:connect(function()
--Code here
end)
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Oh hey, it works
one small issue tho-
It teleports to the other model, since both of your models are named the same correct?
Iām using the good old script.Parent
yet, it reffers to the other guy for some reason
Thank you so much for your help, it works!
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