I am recreating an old game that I played when I was young, I like the style it’s retro and and simple. I was coding day to night transition and I saw the grass material reflects light like it’s plastic. I think that’s called “PBR” but I don’t want any advanced reflections on my materials. Here is a video:
(Sorry for lag)
Is there a way to turn that off or is it because Roblox’s new lighting?
Make sure to double-check if your MaterialVariant has a RougnessMap image set. If not, it will use a default value that’s somewhat reflective. You’ll want to use (I think) a fully white image, indicating the surface has maximum roughness, i.e. light is scattered in all directions making the surface look anything but shiny.
I guess the only solution is changing brightness to 0 for now. Now I’m gonna use a part with a surface light on it. That means no reflections but a bit weird lighting. I hid the part under the map.
Changing the material to Plaster still has reflections but not as much. That could be another way for you, I don’t think there is a real way to remove reflecttions .
I need no reflection but I guess it’s not possible for now. Maybe they add an option about that to studio. Changing brightness to 0 is the only solution.