im making a loading screen thing and i cant figure out how to stop the script from re-running after it already did. please help
move it to starter player scripts or disable it at the end of the script
Set the ResetOnSpawn property of the ScreenGui to false.
its not screengui thats failing, its the fact that the camera movement is not stopping, neither is the camera going back to the player
i found the issue, the event im waiting for is firing, but for some reason my script wont detect it…
can anyone help with that?
Try setting the CameraSubject to the character’s humanoid, and set the CameraType to Enum.CameraType.Custom
well i got most of the script working but now the camera does not move back to the player, how do i do that
For clarification, is the script in particular a ServerScript or a LocalScript?
It would be better to use a LocalScript to handle camera movement, as it’ll be client-specific (game.Workspace.CurrentCamera)
If it’s a ServerScript, try moving your code into a ServerScript, and using the CurrentCamera instead of the Camera.
wdym? also its a local script in playergui
Can you provide the code so I can try to find the issue?
local Loading = true
local LoadingFinished = game.ReplicatedStorage:WaitForChild("StopLoadingAnim")
local loadingg = Instance.new("BoolValue")
loadingg.Parent = game.ReplicatedStorage
loadingg.Value = true
local cam = game.Workspace:WaitForChild("Camera")
local player = game:GetService("Players").LocalPlayer
local character = player.Character
--local cam = game.Workspace.CurrentCamera
cam.CameraType = Enum.CameraType.Scriptable
local focal = game.ReplicatedStorage.Focal:Clone()
focal.Parent = game.Workspace
local Focal = game.Workspace:WaitForChild("Focal")
LoadingFinished.Event:Connect(function()
print("h")
Loading = false
loadingg.Value = false
cam.CameraSubject = character:WaitForChild("Humanoid")
cam.CameraType = Enum.CameraType.Custom
end)
if loadingg.Value == true then
while Loading == true do
cam.CameraType = Enum.CameraType.Scriptable
local Cal1 = Focal.Position.X + .1
local Cal2 = Focal.Position.z - .1
Focal.Position = Vector3.new(Cal1, 135, Cal2)
--cam.CFrame = Focal.CFrame
cam.CFrame = CFrame.new(Focal.Position, Focal.Position - Vector3.yAxis)
task.wait()
end
end
Try changing cam to game.Workspace:WaitForChild("CurrentCamera")
instead of using the normal camera.
just returns “infinite yeild possibe forcurrent cam” and then the script doenst work
Possibly due to CurrentCamera not being an actual instance, I’m not too sure.
If you instead set it to game.Workspace.CurrentCamera
(as seen in the commented-out code), it might work.
yah that worked, thanks mans. i greyed that out because it wasnt working before, but ig now it does.
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