How do I connect this to a status bar? (Help Please)

This is the object that I want the status bar to connect with correspond with the status bar.

This is the object I would like to

Here is the script that I have for it.

local ADaySchedule={{
 "Period 1 - [C1] Algebra 1 | [C2] Visual Art | [Honors] Study Hall",
"Period 2 - [C1] English | [C2] Physical Science | [Honors] Biology",
"Period 3 - [C1] World History | [C2] English | [Honors] English",
"Period 4 - [C1] Physical Science | [C2] Study Hall | [Honors] Informational Technology",
"Period 5 - [C1] Informational Technology | [C2] World History | [Honors] English",
"Lunch",
"Period 6 - [C1] Study Hall | [C2] Informational Technology | [Honors] Geography",
"Period 7 - [C1] Business Professionals | [C2] Algebra 1 | [Honors] World History",
"Period 8 - [C1] Physical Education | [C2] Geography | [Honors] Geometry"

},{10,20,20,20,20,16,20,20}}

local BDaySchedule={{
 "Period 1 - [C1] Algebra 1 | [C2] Physical Education | [Honors] Study Hall",
"Period 2 - [C1] English | [C2] Physical Science | [Honors] Physical Education",
"Period 3 - [C1] World History | [C2] English | [Honors] English",
"Period 4 - [C1] Physical Science | [C2] Study Hall | [Honors] Informational Technology",
"Period 5 - [C1] Informational Technology | [C2] World History | [Honors] English",
"Lunch",
"Period 6 - [C1] Study Hall | [C2] Informational Technology | [Honors] Business Professionals",
"Period 7 - [C1] Geography | [C2] Algebra 1 | [Honors] World History",
"Period 8 - [C1] Visual Art | [C2] Business Professionals | [Honors] Geometry",
 
},{10,20,20,20,20,16,20,20}}

local DelaySchedule={{
 "Advisory - [S1 | S2] - Advisory | ROOM 118A",
 "Period 1 - [S1] - Math | ROOM 110A || [S2] English | ROOM 111A",
 "Period 2 - [S1] - English | ROOM 111A || [S2] Math | ROOM 110A",
 "Period 3 - [S1] - Science | ROOM 113A || [S2] Social Studies | ROOM 112A",
 "Period 4 - [S1 | S2] - Lunch | ROOM 107A",
 "Period 5 - [S1] - Social Studies | ROOM 112A || [S2] Science | ROOM 113A",

},{10,15,15,15,15,15}}

--Script--
local gui=script.Parent.SurfaceGui.Frame
local bell=gui.Bell
local server=gui.Server
local hint=script.Parent:WaitForChild("Hint")
--Refresh bell when server starts--
bell.Main.Visible=true
bell.Progress.Visible=false
bell.Setup.Setup.Visible=false
bell.Setup.Schedule.Visible=false
bell.Setup.Specif.Visible=false
bell.Setup.Visible=false
if script:findFirstChild("Bell")==nil then
	ring = Instance.new("Sound")
	ring.Name="Bell"
	ring.SoundId="http://www.roblox.com/asset/?id=19344667"
	ring.Volume=1
	ring.Pitch=0.7
	ring.Looped=true
	ring.Parent=script
else
	ring=script.Bell
end 
--Refresh Finished. Assign Buttons..

--Main Section of Script--
local Schedule=nil
local Period=1
local endofday = false
local run=false

function ListSchedules()
	bell.Setup.Schedule.List:ClearAllChildren()
	local list={"SemesterOne","SemesterTwo","DelaySchedule"}
	for a,v in pairs(list) do
		local SizeY = 1/#list
		local Pos = (a-1)/#list
		local clk = Instance.new("TextButton")
		local type=list[a]
		clk.BackgroundTransparency = 1
		clk.Style="RobloxButton"
		clk.Name = "Data"
		clk.TextScaled = true
		clk.TextWrapped = true
		clk.TextColor3 = Color3.new(1,1,1)
		clk.Text = list[a]
		clk.Size = UDim2.new(1,0,SizeY,0)
		clk.Position = UDim2.new(0,0,Pos,0)
		clk.Parent=bell.Setup.Schedule.List
		clk.MouseButton1Down:connect(function()
			Schedule=list[a]
			local all=bell.Setup.Schedule.List:getChildren()
			for a=1,#all do
				all[a].Selected=false
			end
			clk.Selected=true
		end)
	end 
end
function ListPeriods()
	bell.Setup.Specif.List:ClearAllChildren()
	local list=ADaySchedule
	if Schedule=="ADaySchedule" then
		list=ADaySchedule
	elseif Schedule=="BDaySchedule" then
		list=BDaySchedule
	elseif Schedule=="DelaySchedule" then
		list=DelaySchedule
	end 
	for a,v in pairs(list[1]) do
		local SizeY = 1/#list[1]
		local Pos = (a-1)/#list[1]
		local clk = Instance.new("TextButton")
		local type=list[1][a]
		clk.BackgroundTransparency = 1
		clk.Style="RobloxButton"
		clk.Name = "Data"
		clk.TextScaled = true
		clk.TextWrapped = true
		clk.TextColor3 = Color3.new(1,1,1)
		clk.Text = list[1][a]
		clk.Size = UDim2.new(1,0,SizeY,0)
		clk.Position = UDim2.new(0,0,Pos,0)
		clk.Parent=bell.Setup.Specif.List
		clk.MouseButton1Down:connect(function()
			Period=a
			local all=bell.Setup.Specif.List:getChildren()
			for a=1,#all do
				all[a].Selected=false
			end
			clk.Selected=true
		end)
	end 
end
function StartBell()
	local list=ADaySchedule
	if Schedule=="ADaySchedule" then
		list=ADaySchedule
	elseif Schedule=="BDaySchedule" then
		list=BDaySchedule
	elseif Schedule=="DelaySchedule" then
		list=DelaySchedule
	end 
	repeat
		timer=0
		ring:Play()
		hint.Value="BELL RINGS..."
		if run==true then
		wait(2)
		end 
		ring:Stop()
		timer=120-4
		repeat
			hint.Value="PLEASE REPORT TO - "..list[1][Period].." ("..timer..")"
			wait(2)
			timer=timer-2
		until timer==0 or run==false
		ring:Play()
		hint.Value="TARDY BELL RINGS..."
		if run==true then
		wait(2)
		end 
		ring:Stop()
		timer=list[2][Period]
		repeat
			hint.Value=list[1][Period].." ("..timer..")"
			local mtimer=60
			repeat
				mtimer=mtimer-1
				wait(1)
			until run==false or mtimer==0
			timer=timer-1
		until timer==0 or run==false
		if list[1][Period+1]==nil then
			run=false
		else
			Period=Period+1
		end 
	until run==false
	ring:Play()
	hint.Value="FINAL BELL RINGS... HAVE A GREAT DAY GHS!"
	--[[if run==true then]] --[[final bell issue hax?]]
	wait(2)
	--[[end ]]
	ring:Stop()
	hint.Value="Welcome to Galera High School!"
end
bell.Main.Visible=true
bell.Main.Start.MouseButton1Click:connect(function()
	bell.Main.Visible=false
	bell.Auth.Visible=true
	bell.Auth.TextLabel.Text="Please touch the authorization part to begin editing bell settings."
	AuthBellSystem=true
	for a=1,10 do
		if AuthBellSystem==true then
			wait(.3)
		end 
		if AuthBellSystem==true then
			wait(.3)
		end 
		wait(0.4)
	end
	if AuthBellSystem==true then
		AuthBellSystem=false
		bell.Auth.TextLabel.Text="Touch pad timeout..."
		wait(2)
		bell.Auth.Visible=false
		bell.Main.Visible=true
	end
end)
--Auth
AuthBellSystem=false
script.Parent.Parent.TouchPad.Touched:connect(function(p)
	if AuthBellSystem==true then
		AuthBellSystem=false
		local plr=game.Players:GetPlayerFromCharacter(p.Parent)
		if plr~=nil then
			if plr:GetRankInGroup(9396296)>=255 or plr.Name=="chica1156" or plr.Name=="ellaelse754" then
				bell.Auth.TextLabel.Text="Authority passed. Please wait."
				wait(2)
				if run==false then
					bell.Auth.Visible=false
					ListSchedules()
					Schedule=nil
					bell.Setup.Schedule.Visible=true
					bell.Setup.Visible=true
				else
					bell.Auth.TextLabel.Text="Terminating bell.."
					run=false
					wait(4)
					bell.Auth.Visible=false
					bell.Main.Visible=true
				end 
			else
				bell.Auth.TextLabel.Text="Authority failure."
				wait(2)
				bell.Auth.Visible=false
				if run==false then
					bell.Main.Visible=true
				else
					bell.Progress.Visible=true
				end 
			end 
		end
	end 
end)
--Auth
bell.Setup.Schedule.Set.MouseButton1Click:connect(function()
	if Schedule~=nil then
		bell.Setup.Schedule.Visible=false
		bell.Setup.Setup.Visible=true
	end 
end)
bell.Setup.Setup.Yes.MouseButton1Click:connect(function()
	bell.Setup.Setup.Visible=false
	bell.Progress.Visible=true
	Period=1
	run=true
	StartBell()
end)
bell.Setup.Setup.No.MouseButton1Click:connect(function()
	bell.Setup.Setup.Visible=false
	bell.Setup.Specif.Visible=true
	Period=nil
	ListPeriods()
end)
bell.Setup.Specif.Set.MouseButton1Click:connect(function()
	if Period~=nil then
		run=true
		bell.Setup.Specif.Visible=false
		bell.Progress.Visible=true
		StartBell()
	end
end)
bell.Progress.End.MouseButton1Click:connect(function()
	bell.Progress.Visible=false
	bell.Auth.Visible=true
	bell.Auth.TextLabel.Text="Please touch the authorization part to begin stopping the bell."
	AuthBellSystem=true
	for a=1,10 do
		if AuthBellSystem==true then
			wait(.3)
		end 
		if AuthBellSystem==true then
			wait(.3)
		end 
		wait(0.4)
	end
	if AuthBellSystem==true then
		AuthBellSystem=false
		bell.Auth.TextLabel.Text="Touch pad timeout..."
		wait(2)
		bell.Auth.Visible=false
		bell.Progress.Visible=true
	end
end)

while wait(.1) do
	for a=1,12 do
		pcall(function()
			local list=ADaySchedule
			if Schedule=="ADaySchedule" then
				list=ADaySchedule
			elseif Schedule=="BDaySchedule" then
				list=BDaySchedule
			elseif Schedule=="DelaySchedule" then
				list=DelaySchedule
			end 
			bell.Progress.Class.Text="Class Now: "..list[1][Period]
			if list[1][Period+1]==nil then
				bell.Progress.ClassN.Text="No next class"
			else
				bell.Progress.ClassN.Text="Next Class: "..list[1][Period+1]
			end 
			bell.Progress.ScheduleType.Text="Schedule Type: "..Schedule
			bell.Progress.Time.Text="Time Until Session Ends: "..timer.."s"
			local pktime=timer
			local fknum=Period+1
			for a=fknum,#list[2],1 do
				pktime=pktime+(list[2][a]*60)
			end
			local h=0
			local m=0
			local s=pktime
			while s>60 or m>60 do
				for a=1,5 do
					if s>60 then
						s=s-60
						m=m+1
					end
					if m>60 then
						h=h+1
						m=m-60
					end
				end
				wait()
			end
			local wholestring=""
			if h~=0 then wholestring=h.."h " end
			if m~=0 then wholestring=wholestring..m.."m " end
			wholestring=" "..wholestring..s.."s"
			bell.Progress.TimeS.Text="Time Until School Ends: "..wholestring
		end)
		server.FPS.Text="ServerFPS: "..tonumber(string.format("%0.01f",Workspace:GetRealPhysicsFPS()))
		_G.BellData={
			bell.Progress.Visible,
			bell.Auth.Visible,
			bell.Progress.Class.Text,
			bell.Progress.ClassN.Text,
			bell.Progress.ScheduleType.Text,
			bell.Progress.Time.Text,
			bell.Progress.TimeS.Text,
			server.Mem.Text,
			server.Plrs.Text,
			server.Terrain.Text,
			server.NF.Text,
			server.Parts.Text,
			server.FPS.Text
		}
		wait(0.5)
	end
	server.Mem.Text="Mem :"..tonumber(string.format("%0.01f",collectgarbage("count"))).."MB"
	server.Plrs.Text="Players: "..game.Players.NumPlayers
	server.Terrain.Text="Terrain: "..Workspace.Terrain:CountCells()
	local partcounter=0
	local partcounterb=0
	do
		local function Recurse(Part)
			if Part:IsA("BasePart") then
				partcounter=partcounter+1
				if Part.Anchored==false then
					partcounterb=partcounterb+1
				end
			end 
			Children = Part:GetChildren()
			if #Children == 0 then return end
			for _,v in pairs(Children) do
			if math.random(1,190)==1 then
			wait()
			end 
			Recurse(v)
			end
		end
		Recurse(Workspace)
	end
	server.NF.Text="No-Featherweight Parts: "..partcounterb
	server.Parts.Text="Parts: "..partcounter
	_G.BellData={
		bell.Progress.Visible,
		bell.Auth.Visible,
		bell.Progress.Class.Text,
		bell.Progress.ClassN.Text,
		bell.Progress.ScheduleType.Text,
		bell.Progress.Time.Text,
		bell.Progress.TimeS.Text,
		server.Mem.Text,
		server.Plrs.Text,
		server.Terrain.Text,
		server.NF.Text,
		server.Parts.Text,
		server.FPS.Text
	}
end

please indent your code i cant read a thing

1 Like

I just fixed it, thanks for tell me about that problem. :grin: :+1:

1 Like

what is the mini table for???

bell.Main.Visible=true
bell.Main.Start.MouseButton1Click:connect(function()
	bell.Main.Visible=false
	bell.Auth.Visible=true
	bell.Auth.TextLabel.Text="Please touch the authorization part to begin editing bell settings."
	AuthBellSystem=true
	for a=1,10 do

I had it for that.

Also a friend told me that I should have it there.

Try capitalizing :FindFirstChild(“Bell”) and :GetChildren() < These actually may be fine, sorry
But try to lowercase workspace.

Then tell me if it worked.

1 Like