How do i convert all snow terrain to grass terrain in my game?

Is there any way to do that without using the paint tool on my whole map? Thank you.

The only way is by using the ‘Paint’ tool in your editor explorer.

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I clearly said that I didnt want to use the paint tool.

Well as I said, by using the paint tool is pretty much the only way, unless you use a plugin.

I haven’t tested this, but I found this method:

If it works correctly you should be able to create Region3’s of your snow and change the material to grass.

A way to approach this, is by using Region3, which is basically a data type used to represent an imaginary axis-aligned 3D rectangular body in a 3D space, in which with given arguments, we can assign the size and location of that rectangular body via Region3. By using Region3, we can manipulate anything inside a given space.

To assign a Region3, we would use the constructor Region3.new(Vector3.new(min), Vector3.new(max)) with min and max representing two opposing corners of the new region.

Using @Pavalineox’s suggestion, if you want to manipulate the material of the terrain in a certain region, we can store the Region3 as a variable, then manipulate that Region3 by using the Terrain:ReplaceMaterial() function with the stored Region3 as an argument.

local region = Region3.new(Vector3.new(-51, 0.5, -21), Vector3.new(73.85, 32.5, 113.7))
region = region:ExpandToGrid(4) --we use ExpandToGrid to make the Region3 compatible with Roblox's terrain grid
workspace:WaitForChild("Terrain"):ReplaceMaterial(region, 4, Enum.Material.Snow, Enum.Material.Grass)
--workspace.Terrain:ReplaceMaterial(Region3.new(min, max), 4, materialToReplace, replacementMaterial)

Here is a visual example of how this code would run using the given arguments on this blob of land (the two parts are used to visualize the minimum and maximum):

Of course, if you want to adjust it to your map, you would adjust the minimum and maximum value to two Vector3 values sufficient enough to make a prism that can fill a volume equivalent to the size of your map.

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