I have animation keyframes for each limb here, it is only viewable through the animation editor:
Without the Animation editor, it looks like this:
I could theoretically do it so that if I have the animation editor open and the sword guy does the pose I could run the command(inside the Command Bar at the bottom of studio):
for i,v in pairs(workspace.Swordmaster:GetChildren()) do if v:IsA('BasePart') then v.Anchored = false end end
And that way the swordmaster guy would stay in that pose outside of the animation editor.
But the issue is that if I unanchored it, it will go back to the original pose shown in the first screenshot.
Is there any way to make it have the holding sword pose shown like permanently?? like even if I unanchored him, he would be basically stuck like that. The Motor6Ds would essentially be updated properly.
though I had a thought what if I deleted the Motor6Ds then unanchored it and then re-rigged it again, But I was wondering if there’s a much easier method?