Im trying to make a coin pusher on roblox, and i wanted to ask how to apply this property. It was reccomended to me because the part that pushes the coins uses a constraint, and i was told this could easily be exploited, so the solution is to give physics ownership to the server.
Both the pushing part and the coins are unanchored, and i was told I need to apply part:setnetworkowner(nil) to every unanchored part.
Do I need to apply a script to every single unanchored part or not? If not, how do I apply this property?