How do i correctly apply part:setnetworkowner(nil)?

Hello

Im trying to make a coin pusher on roblox, and i wanted to ask how to apply this property. It was reccomended to me because the part that pushes the coins uses a constraint, and i was told this could easily be exploited, so the solution is to give physics ownership to the server.
Both the pushing part and the coins are unanchored, and i was told I need to apply part:setnetworkowner(nil) to every unanchored part.
Do I need to apply a script to every single unanchored part or not? If not, how do I apply this property?

Thank you

Well, in order to set the networkownership of the parts to the server, just do

part:SetNetworkOwner(nil)

but if you have multiple parts, you can easly loop through them like so:

for _, part in coinsPusher:GetDescendants() do
     if part:IsA("BasePart") then
          part:SetNetworkOwner(nil)
     end
end

You can read more about it here: Network Ownership (roblox.com)