How do I create a checkpoint animation?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    - I pretty much want to make it so that when a player reaches a checkpoint, It has a satisfying animation like shown below
  2. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    - I have looked around for a long time but couldnt find anything
    NOTE: I AM NOT ASKING FOR SCRIPTS, JUST HOW TO DO IT.
1 Like

You can use TweenService, and create a seperate part at the checkpoint’s position. The tween track will change it’s size and transparency…

2 Likes

Adding onto this: After the tween ends, you should :Destroy() the Part.

2 Likes

Oh yeah, I forgot about that. Thank you for fixing my issue!

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