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What do you want to achieve? Keep it simple and clear!
Trying to achieve making a gamepass such as a Yacht that will spawn in water when a player runs the command !spawn and spawns a yacht on the water. -
What is the issue? Include screenshots / videos if possible!
I’m trying to figure how where to start as I’m fairly still new to making gamepasses and in the last 12 hours I have managed to make two successful gamepasses which work thankfully. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I looked around on the Developer Hub however I did not find anything relevant. However I watched some YouTube videos on how to develop and make Gamepasses to get some more knowledge.
First of you would want to use the .Chatted event to detect the command and then use MarketPlaceService
to check if the player owns the gamepass. A script could look something like this:
local MS = game:GetService('MarketPlaceService')
local PassId = 12345 -- gamepass ID here
game.Players.PlayerAdded:Connect(function(plr) -- player added
plr.Chatted:Connect(function(msg) -- player chatting
if string.lower(msg) == '!spawn' and MS:UserOwnsGamepassAsync(plr.UserId, PassId) then -- string.lower removes all caps so it will still work if the player says spawn and uses caps
-- spawn script here
end)
end)
I would suggest reading the api for MarketPlaceService as well just so you can get a good understanding of it!
I came across a Youtube video while browsing on How to make car spawner. but modified it so it would spawn the boat I want. Boat model is in ServerStorage
Script is this
script.Parent.MouseButton1Click:connect(function
(GetBoat)
Mod = game.ServerStorage.Boat
clone = Mod:clone()
clone.Parent = workspace
clone:MakeJoints()
end)
Since this now works and successfully spawns a Boat in the water How can I modify this so if someone was to purchase the Boat Gamepass it spawns it in for them after they click the button?