How do I create a grid from WedgeParts

I’m trying to make a custom terrain system, and plan to use bones to move terrain vertices. Skinned MeshParts don’t update collisions based on bone positions, so I think I need to make a separate terrain out of Parts. Creating a grid out of WedgeParts should be easy enough, but I haven’t been able to figure out how to calculate the right position & orientation for individual WedgeParts. I’m not really sure where to start, but I’ve seen triangle grids made from WedgeParts before. How is it done?

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Are you trying to move them in Studio or in game?
There are a few “triangle terrain” Plugins available to do it in Studio, maybe one of those could give you some ideas.

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if you are trying to create a terrain using WedgePart I know a plugin for that, his name is MeshEditor, it serves to do many things using WedgeParts, but be careful to look for him, because there are several Plugins that are viruses

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Searching “triangle terrain” brought up better results:

https://www.youtube.com/watch?v=Cs19LV3ZUS0
https://www.youtube.com/watch?v=IasC8VkvftQ

The only problem is texturing, roblox doesn’t have splatmapping and can’t change the UVs of a mesh through code. I’d probably be better off modeling the terrain manually in blender, with UVs for texturing.

Thanks for the replies!

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