How do I create a keycard door system?

  1. What do you want to achieve?
    I want to create a keycard door.
  2. What is the issue?
    I don’t know how to do so.
  3. What solutions have you tried so far?
    I have looked for tutorials on YouTube and all scripts bring errors.

I would appreciate a helping hand. Thank you for all your support.

I have looked for tutorials on YouTube and all scripts bring errors.

Of course, if you just copypaste code from a tutorial without thinking then it will error. The code shown in tutorial is just an example and you’re supposed to write your own based on that.

If you put this in a part, it’ll print something if the player who touched it has a tool called “Keycard” held out.

function onTouched(hit)
	local char = hit.Parent;
	local hum = char:FindFirstChildOfClass("Humanoid"); --If a humanoid is present, a character touched it.
	if hum then
		local keycard = char:FindFirstChild("Keycard"); --Find a keycard
		if keycard then --If a keycard was found...
			print(char.Name .. " has a keycard!");
			--do something
		end
	end
end
script.Parent.Touched:Connect(onTouched);
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(there is so much key card stuff in the tool box its always an option)

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I don’t like using free models as scripts could have viruses and I want to learn how to create one myself.

Thank you for this it will help a lot.

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