How Do I Create A Realistic Water Splash Effect?

Hi everyone!

How do I create a water splash effect like this gif? WARNING: Blood Ahead

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I’ve added some more detail, since I was unclear before:

I want to make it as realistic as possible, and it would be good to have it splash and pool on the floor. Thanks!

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I Think you could create a particle system that when you “attack” a Part of the body it gets more big the splash or less, Try to make a Script taht detects Player Tools Touching your body so When you get Attacked you just get the Damage and the Splash Effect and If you want to get the pool on the floor, try to make mesh or something like that and with a script put that when the splash or the drop of blood gets on the floor it automatically Appears. I Hope it Works! I Wanna see how epic that is. Have a Nice day!

Thanks for your reply! This isn’t really what I’m looking for, but I should be more clear.

  1. I’ve tried to use raycasting and particle emitters to create splashing effects, but its not really realistic, as the particles don’t really look like a splash of liquid, and the raycasting doesn’t match up with the water particles (particles hit the floor after the raycast hits the floor or vice versa).
  2. I’m looking for how to create realistic effects and details on how (like if your suggestion is particles, I’m looking for details on the emitter, like the texture, rate, lifetime, etc.)
  3. There is also the problem of the splatter hitting a humanoid, floating in midair, or some of it hanging off into empty air.
  4. I also want this to be as realistic as possible, so it looks like the blood from the gif in the description (Mordhau) or a game like Cyberpunk 2077.
  5. It would also be cool if the splash can be affected by wind, light, etc. like this cloth simulation vid: My ROBLOX cloth simulation - YouTube or - YouTube

Thanks!

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Ik this was 1 year ago but the only thing I can think of are meshes and they should be affected by light and wind if you know how to make it move from the wind’s direction, if you haven’t tried meshes already.