I was wondering how I could create a basic mirror in studio that reflects anything standing in front of it? I’ve heard of people using ViewportFrames, but I’m not sure how it works.
Well Basically what they would do is update the entire world every frame to be cloned into the VPF, It isnt a very good idea. I kinda want Roblox to have a property to a ViewportFrame that shows what its renderParent would be (instead of it always being just the VPF) but until that day, you gotta rely on hacky solutions like replicating the workspace every frame (which is very inefficient btw so dont do it)
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