How do I create cutscenes with background objects?

What I want to do is animate cutscenes with surrounding props, and background stuff, like the player being inside of a kitchen, or the player holding a cup While animating the camera at the same time. What is my best approach, because exporting the entire scene in fbx does not do the trick,

Here is what I’m trying to do:
I’m trying to get ALL of this (everything that you see there, the character, the camera rig, the kitchen): https://youtu.be/SDWArESObYk
INTO my workspace in roblox.

Animating is not a concern of mine, but just not the import and export process. What is the best approach for this?

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Well what Can you export?

Have you tried exporting the elements separately?

From what I can tell, the scene isnt apart of the rig and therefor doesnt need to be exported with it.

Try exporting the rig with the animation baked and then export the scene without the animation and the camera I think you export with the rig(?) Im not 100% sure but maybe these will help

But I have a cup and phone here that’s going to be used later for when the character picks it up. It’s parented to the hand bone

I can export the animations from the armatures individually. I have a camera rig and a character rig

If its parented to the hand bone then its apart of the characters rig right? So yeah keep all the animated props and stuff with the characters rig and export them.

Ok cool! Is that what you needed or does the character rig and camera rig have to be exported together for the “blender camera to roblox camera” thing to work? (idk I didnt watch the video)

the thing is, is that the camera rig is exactly in it’s spot where it should be in the studio workspace at 0, 5.(some decimal), 0 and it’s corresponding location in blender, which allows it to have 0 issues (I think allowed it to have 0 issues). I’m just to sure about the character rig, where there’s isn’t any in the workspace, but Is present in blender

when you import the character rig, it doesn’t appear in roblox? Or are you asking how to import the rig into roblox?

Maybe these will help

this applies for r15 as well? Because in my blender file I already have a character rig.
If you’re still confused, I downloaded a rigged character blender file from someone and the rbxm but in the roblox studio workspace there’s only the camera rig, unlike the blender file which includes the camera rig and the r15 character rig. I’ve already made some animation progress on it too so I don’t know if I have to restart or anything if I follow your tutorials

yeah, that’s why your importing (adding in) your character rig and the animations for the camera.

The roblox camera is a bit different than the blender one so thats why studio automatically gives you the camera (and because its kinda a constant thing, every game needs the camera)

But the rigs and stuff are more custom. like not everyone uses an r15 rig so that’s why roblox studio doesn’t automatically give you one. You can add one if you would like via the avatar tab at the top, but I don’t think that will be 100% necessary because you are using a custom rig correct? (the r15 + the animated props) So you can just import the rig + the animation that you already made in blender.

You shoudnt have to restart.

The exporting process should just be selecting the rig that you have (character + animated props)

and clicking the export button and then export as .fbx and (I think) bake the animations and make sure the scale is right.

After its saved as an fbx, go into roblox and import it via the asset importer and you will get everything you exported (the rig +animated props) in studio.

Give the videos a watch (you dont have to follow along, just watch). I think it will answer some of your questions (indirectly, just to get you familiar with the importing/exporting process)

when i tried to animate it (after importing) it just gave me a bunch of errors that it needed to be paired up with motor 6d’s. The character wasn’t even showing either. It just seemed to be the props and the bones only

what does your rig hierarchy look like?