How do I create Destruction physics?

So I have been playing VDP a lot lately, and I was wondering how I would make Destructions Physics of my own! I have nothing better to do so I might as well!

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You have unlimited characters what could VDP possibly be?

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Oh sorry, Voxel Destructions Physics. Laziness got the best of me

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The simplest way is to just have a bunch of parts that have “health” and then BreakJoints() them when they run out. There are improvements you can make to the performance but thats the basics.

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Could do the same thing like you said in this post here and just split it into a ton more parts.

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Yeah exactly, thats one of the possible improvements.

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