So I wanted to create this nice wall panel and I wanted some lighting to reflect off of the wall behind so I added a blue rod behind one of the panels parts. I can’t get it to shine equally. As you can see in the first picture it seems to be breaking into squares. I don’t know if I’m even using the correct lighting object. I also want it to not bleed through the wall it’s reflecting off of.
The lights may be bleeding through walls because you’re using Voxel, Shadowmap, or Compatibility lighting technology instead of Future. To change lighting technology, just go to ‘Lighting’ in your Explorer and you’ll see a ‘Technology’ property. Change it to Future. Since your lights already have Shadows on, you don’t need to do anything else.
I’m not so sure what you mean by the unequal shining. Changing the lighting technology could help with that.
Keep in mind, future lighting can be very laggy. To optimize your game along with Future lighting, just disable CastShadow on parts that don’t need it. Also, try to minimize usage of lights.
Ahh. I see it now. I tried copying your lights and it does the same thing. Unfortunately, since older lighting technologies (Compatibility, Voxel, and Shadowmap, three of which are similar to each other) are inaccurate and grid-like (voxel), you cannot do it no matter how hard you try. Your last resort is using Future lighting. Old lighting (Notice how it’s all squares, no angled lights)
Actually it’s being a bit weird again, as soon as I hit play it changes. The light doesn’t fill in the gaps anymore and its bleeding through the back like crazy again.