Right so I have a mesh deformed character that uses a single mesh part, and all the bones are parented to that mesh part. How exactly would I go about separating the body parts out into different mesh parts while keeping the bones the same?
Right so I have a mesh deformed character that uses a single mesh part, and all the bones are parented to that mesh part. How exactly would I go about separating the body parts out into different mesh parts while keeping the bones the same?