You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I need do part auto rotate to Humanoid or other where mousepos -
What is the issue? Include screenshots / videos if possible!
I typed code but doesnt work no errors -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i tried a lot didnt help, i didnt found
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
If u didnt understand ask me
local remote = game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("RemoteEvent")
local Tool = script.Parent
local TS = game:GetService("TweenService")
local Player = game.Players.LocalPlayer
local char = Player.Character or Player.CharacterAdded:Wait()
local hum = char:FindFirstChild("Humanoid")
local mouse = Player:GetMouse()
local Touched = false
local function rotateCharacterToMouse()
local targetPosition = mouse.Hit.Position
local direction = (targetPosition - Player.Character.HumanoidRootPart.Position).unit
local lookVector = Vector3.new(direction.X, 0, direction.Z)
Player.Character.HumanoidRootPart.CFrame = CFrame.lookAt(Player.Character.HumanoidRootPart.Position, Player.Character.HumanoidRootPart.Position + lookVector)
end
Tool.Activated:Connect(function()
rotateCharacterToMouse()
remote:FireServer(mouse.Hit,script.Parent.Handle)
end)
Local Script
-----------------
Server Script
-------------------
local RS = game:GetService("ReplicatedStorage")
local remote = RS:WaitForChild("Remotes"):WaitForChild("RemoteEvent")
local levikor = RS:WaitForChild("Effects"):WaitForChild("Hit FX"):WaitForChild("Levikor"):Clone()
local Players = game:GetService("Players")
local Touched = false
remote.OnServerEvent:Connect(function(player,mousepos,Tool)
local Part = Instance.new("Part")
local attch = Instance.new("Attachment")
local LV = Instance.new("LinearVelocity")
Part.CFrame = Tool.CFrame
Part.CanCollide = false
Part.Parent = workspace
game.Debris:AddItem(Part,2)
Part.Touched:Connect(function(hit)
if player.Character:FindFirstChild("HumanoidRootPart") == hit.Parent:FindFirstChild("HumanoidRootPart") then return end
print(hum)
local EHUMRP = hit.Parent:FindFirstChild("HumanoidRootPart")
local EHUM = hit.Parent:FindFirstChild("Humanoid")
if EHUMRP and Touched == false then
local particle2 = levikor.Attachment:Clone()
for _, particle in pairs(particle2:GetChildren()) do
if particle:IsA("ParticleEmitter") then
particle2.Parent = EHUMRP
particle:Emit(particle:GetAttribute("EmitCount"))
end
game.Debris:AddItem(particle,0.8)
end
Touched = true
attch.Parent = EHUMRP
LV.Parent = EHUMRP
LV.Attachment0 = attch
LV.MaxForce = 9999999
LV.VectorVelocity = player.Character.PrimaryPart.CFrame.LookVector * 100
game.Debris:AddItem(attch,0.4)
game.Debris:AddItem(LV,0.4)
print("Touched player")
task.delay(0.6,function()
Touched = false
local speed = 50
local attack_part = Part
local target_part = mousepos
print(target_part)
print(attack_part)
while true do
local wait_time = task.wait()
local distance = (target_part.Position - attack_part.Position).Magnitude
local calculated_move = (target_part.Position - attack_part.Position).Unit * speed * wait_time
if calculated_move > distance then
attack_part.CFrame += target_part.Position - attack_part.Position
break
else
attack_part.CFrame = CFrame.new(attack_part.Position + calculated_move, target_part.Position)
print(distance)
print(calculated_move)
print(wait_time)
end
end
end)
end
end)
end)
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.