How Do I Create So A Building Can explode But Not Break When I UN-anchor It

How Do I Create It So A Building Can explode But Not Break When I UN-anchor It? Because I’m Trying To Make IT So IT Can Explode, But Won’t Fall Apart When It Is Started. The Game Is It.

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There is a way you can do that with Weld Constraints. They basically glue parts together. I suggest you read the API reference in the link, it’s super helpful.

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How do you want it to explode. When a switch is flipped? Button pressed? Or just in general unanchored but ready to fall apart in the advent of an explosion…?

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This could be useful, however manually creating welds between every Instance within a building is inefficient and costly in terms of optimization :worried:

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