I have checked out this thread:
I am creating a turn based game which uses a map generator I made that uses Perlin Noises. I still didn’t put unique features on each map style, but I think it’s getting neat:
(Green/Red Cylinder is the Playing Area)
Earth:
[Shooterz1.PNG]
Hot Mountains Planet:
[Shooterz2.PNG]
Asteroid Field:
[Shooterz3]
Acid World:
[Shooterz4]
Here is a problem though: How do I make the game choose a spawn point for each player on the area? I mean, I know I can make the game save points where solid t…
But I have read the answer a few times and I really don’t fully understand, and the whole thing feels a bit confusing to me, so some clarification, or another solution would be helpful.
Thank you so much for any help!
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