A few days ago I was playing Dingus. I love the simple design of the game. However, I noticed that one particular feature stood out: the ghosts.
The ghosts have an interesting glowing/neon design and even have individual mesh animation.
I’ve searched the internet a little to see if I can find how the developer achieved this, but to no avail
I’m curious as to how you guys would accomplish this, as it looks very nice and could be used for many different game designs.
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Looks as simple as textured mesh parts to me. Using a SpecialMesh with a FileMesh as the MeshType and increasing the VertexColor gives the appearance of a brighter texture:
Then you’d just make the Parent more Transparent:
(the overlap of the Texture in the Mesh here is only present if you have Faces inside of the external faces of the Mesh, so make sure to use a hollow design)
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