I want to make my game secure against exploits of snipers (its like getting every assetid and prompting to purchase it)
Someone just got into my Free UGC game and used a Sniper exploit to get everything in the game in minutes after release.
Please I’d appreciate if someone show me a working solution, I don’t know if this can be solved by scipts inside the game or settings of the game, so every help is needed.
Also, just to be clear, I lost around 2k robux from this, I have screenshots and a video of the exploit in case someone wants to understand more about it. This is it: https://www.youtube.com/watch?v=Pap6LPDYhX0
i’m not Roblox staff but i think this is an issue for Roblox staff to fix right away, never have i heard about this before so prompt this to Roblox staff most likely in another topic because this is actually very critical
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
MarketplaceService.ProcessReceipt = function(receiptInfo)
local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
if player then -- Validate
return Enum.ProductPurchaseDecision.PurchaseGranted
end
return Enum.ProductPurchaseDecision.NotProcessed
end
Stop spamming…
local lastPurchase = {}
local cooldown = 3
game.ReplicatedStorage.PurchaseEvent.OnServerEvent:Connect(function(player, item)
if tick() - (lastPurchase[player] or 0) > cooldown then
lastPurchase[player] = tick()
-- Process purchase
end
end)
I’d also lifetime ban that player from any game I created.
If proof can be showen of hacking, like in this case. Roblox should be doing the lifetime ban thing themselfs. May want to push this by sending this to Roblox staff.