how do I detect a message sent on the server with the textchatservice
It does not look like TextChatService has functionality for receiving messages on the server. However, there are other events like Player.Chatted that you can connect to and use for messages from players. You would need to connect this with PlayerAdded for each player.
This works, but another problem with ("TextChatService"):DisplayBubble
not displaying anything I’m doing on server
DisplayBubble
is only available for use clientside. So if you want to use it from the server, you would probably need to send a remote event from the server to the clients for them to set it themselves. There may be other ways of doing this, but I think it mostly depends on your use-case.
ok I’ll use remoteevents for other lcients
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