I’m currently making a game where the player needs to hold down on a button to activate a light but from what I can tell you can’t detect if a player is holding down on a click detector. How would I go about detecting if a player was holding down on a part?
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you don’t always have to use click detectors.
Create a local script and put it in StarterPlayerScripts
local mouse = game.Players.LocalPlayer:GetMouse() --get the mouse
local part = [your part] --put your part here
mouse.Button1Down:Connect(function() --whenever the left mouse button is pressed down
if mouse.Target == part then --check if what the mouse is hovering is the part you want
--rest of code here
end
end)
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Unfortunately Roblox does not allow ClickDetectors to work while players are holding an item. To fix that, you can just create a new Local Script with this following code:
tool.Activated:Connect(function() --listening to when a player clicks (while holding the item)
if not tool.Equipped then return end --just making sure the tool is indeed equipped
if mouse.Target and mouse.Target:FindFirstChild("[The name of your clickDetector]") then --checking if the mouse is clicking on the part with the click detector
if (tool.Handle.Position - mouse.Target.Position).Magnitude <= mouse.Target.ClickDetector.MaxActivationDistance then --making sure the player is in the range of the click detector
--the code that you want to run here
end
end
end
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