How do i detect if player is going up or down when climbing, like not broken numbers or REALLY big numbers like AssemblyLinearVelocity, I wanted like the MoveVector from the player module where the max is 1 and -1, but it does not give out the Y.
The thing that i alredy tried was using MoveVector, AssemblyLinearVelocity and Velocity.
AssemblyLinearVelocity and Velocity Rounded Just Gives BIG numbers…