How do i detect if player is going up or down when climbing

How do i detect if player is going up or down when climbing, like not broken numbers or REALLY big numbers like AssemblyLinearVelocity, I wanted like the MoveVector from the player module where the max is 1 and -1, but it does not give out the Y.

The thing that i alredy tried was using MoveVector, AssemblyLinearVelocity and Velocity.

AssemblyLinearVelocity and Velocity Rounded Just Gives BIG numbers…
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Hey Ge7inn,

I suggest you look into this article. It allows you to see the state a humanoid is in. Whether or not it’s falling, climbing, running, etc.

i know that, but i want to know if it is climbing up or down…

i could try get the speed that gives when climbing up and down and dived by that number to get the up or down speed and direction
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Oh, I didn’t see that. I apologize. Glad you found a solution!

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