How do I detect if the Humanoid health has changed?

I’m trying to detect if the Humanoid health has changed. Is this correct? Because it hasn’t worked!

local Humanoid = script.Parent.Humanoid
local Health = Humanoid.Health

while true do
	wait()
	if Health < 100 then
		print("I'm hit!")
	end
end

First:
You can’t assign a Variable to Helath, as it will not change when the Humanoid is hit
Second:
Simply do:

humanoid.Changed:Connect(function()
   if humanoid.Health < 100 then
       print(“I’m hit!”)
   end
end)

(Note that you should be going what @FroDev1002 said)

2 Likes

Another way of doing this is using the propertyChangedSignal event. as so

hum:GetPropertChangedSignal('Health'):Connect(function() -- the health part is the value we detect to see if it changes
-- put your code in here
end
``

That will run every time the players health changes. This can be used to tell if they heal, or take damage!

For more on this:
[LINK](https://devforum.roblox.com/t/changedgetpropertychangedsignal-when-and-how-to-use-them/362082)
1 Like

Oh my gosh! Thank you all so much!

2 Likes

Mark @FroDev1002‘a post as the solution, it’s better (mine would run everyone something changes in the Humanoid)

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