I assumed RunService:IsStudio() would detect a team test as true but the weird thing is, the client says its true but the server says its false. I have HTTP requests that are only supposed to be sent in a real server but it is sending inside of my team test session. These HTTP requests halt the entire game while it is trying to gather match making info even though it is not in an actual server.
A snippet I got from twitter:
local isTeamTest = (#game.PrivateServerId > 0 and game.PrivateServerOwnerId == 0)
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Thank you I tested it on the server and it works perfectly. On the client it says false but it says true for :IsStudio() so it should be fine.
Actually when I was testing it in my game it seems that it does not work with reserveserver which is unfortunate because I am using reserveserver in my game.