As seen in this picture, I am trying to make it print “player has stopped” when the local player stops moving. There are no errors, however it is not printing it.
Is there a more efficient way of doing this?
Is there any errors I made?
As seen in this picture, I am trying to make it print “player has stopped” when the local player stops moving. There are no errors, however it is not printing it.
Is there a more efficient way of doing this?
Is there any errors I made?
That’s pretty easy!
local Player = game.Players.LocalPlayer;
local Character = Player.Character or Player.CharacterAdded:Wait();
local RunService = game:GetService("RunService");
RunService.RenderStepped:Connect(function()
local Humanoid = Character:FindFirstChild("Humanoid");
if Humanoid then
if Humanoid.MoveDirection.Magnitude == 0 then
print("The player has stopped moving!")
end
end
end)
Hope this helped!
MoveDirection has a property called “Magnitude”. Just check if Magnitude == 0
This worked! Thank you! Appreciate it!
I am glad this helped you!