Hello! I’m making a function that only runs if the player has not joined the game, essnetially a new player. What is the function / event to detect if the player has joined the game?
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game:GetService("Players").PlayerAdded:Connect()
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In addition to what @GamesAllRuined said, you could also do :
game.Players.ChildAdded:Connect()
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The simple one:
game.Players.PlayerAdded:Connect()
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