Hello everyone,
I’m trying to create a dashing system. However, whenever the player dashes into an anchored part, they occasionally get flung up into the air. See attached video for more information.
I’ve already tried setting elasticity to 0, and elasticity weight to 100. I’ve also set the same thing for all parts in the game. I’ve also disabled humanoid states that might affect the issue, such as Ragdoll. At this point, I’ve no idea how to go about fixing this. Any help would be appreciated.
Also, in case this may be useful to know, I’m using linear velocity for the dashing part.
Here’s a video showing in more detail what my problem is:
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