I am working on a tank system in which the tank vehicle has a lot of health. There was a bug/backdoor way to insta-kill the tanks with certain things like explosion splash, and the easiest solution I made was to make the drivers of these tanks have the same health as the tanks, and have the driver’s health return to normal after leaving the tanks.
There is a weird glitch that occurs when you suddenly change the max health and health of players, dropping it from say 2000hp back down to 100hp, where the screen kind of spasses out, like seen in the video below:
Is there a way to stop this? It isn’t the worst thing, but I would rather get rid of it.