In My Game I Want How Can Disable " Camera Mode " Please Help Me.
What do you want to do with the camera?
If you want a lot of presets, workspace.CurrentCamera.CameraType holds a lot of presets you can use.
To get them look through Enum.CameraType
. e.g. if you wanted to be able to freely manipulate the camera, you could set CameraType to Enum.CameraType.Scriptable
for cutscenes etc.
Make It " Set By Developer " Like We Disable Shiftlock
I believe ShiftLock is a property of (dont hold me to this) StarterPlayer? If you scroll down in it you should find EnableMouseLockOption or something like it, you can disable it there.
I think he means if thereās an option to make the camera set by developer like how you can make shift lock set by developer
If you donāt want your game to have shift lock enabled then go to StarterPlayer and disable the āEnableMouseLockOptionā property. By doing this, you can make players click a button and then disable the property.
or you can modify it through code:
local StarterPlayer = game:GetService("StarterPlayer")
StarterPlayer.EnableMouseLockOption = false
Disabling EnableMouseLockOption displays the message āSet by developerā in the settings menu.
If he wants it on all the time, thereās likely a script he can copy into a service and modify a boolean in it?
I was saying that I think he doesnāt want people to change the camera type
I Saw It In Jailbreak Like We Developers Can Disable The Camera Mode
Do you have a screenshot of this? Because I donāt know if thatās true
Do you mean disable MouseLock?
People cannot change the camera type anyway unless they have access to the developer console.
If you wanted players to be able to change their CameraType to āfollowā etc, you would need to make a GUI. If you do not have one, they canāt do anything with it unless they are an exploiter, and in that case it would only change for them.
If you mean MouseLock itās under StarterPlayer, uncheck the property and itāll display as āset by developerā rather than allowing it.
Iām not sure what else CameraType would refer to.