Im new to scripting and I making a jojo pose.
I did the animation pose and now what i want to is to make this aura(in the GIF) that when i press P and the animation pose is playing, this aura also around you.
Local script (in StarterCharacterScripts)
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local key = 'P'
local Taunt = Instance.new("Animation")
Taunt.AnimationId = 'rbxassetid://6435043734'--put id here -- other animations 2262820217, 2262813409, 2425154387,
local taunted = false
UIS.InputBegan:Connect(function(Input, IsTyping)
if IsTyping then return end
local KeyPressed = Input.KeyCode
if KeyPressed == Enum.KeyCode[key] then
taunted = true
char.Humanoid.WalkSpeed = 0
local LoadAnimation = char.Humanoid:LoadAnimation(Taunt)
LoadAnimation:Play()
wait(4)
char.Humanoid.WalkSpeed = 16
taunted = false
end
end)
Put the ParticleEmitter(s) into server storage. Make a variable referencing ServerStorage: local ServerStorage = game:GetService(“ServerStorage”). Now get your particle emitter(s): local Emitter = ServerStorage:FindFirstChild(“ParticleEmitterNameHere”). Then, in your Input.Began function, create a variable to clone the Particle Emitter. Parent the ClonedParticleEmitter to the character’s HumanoidRootPart, or whatever part you want the particles coming out of.
@DrulovesSugar12 instead of poking him about watching YouTube tutorials and not knowing the basics of scripting, help him solve his problem and provide some useful content here.