In my game, I have many houses that have the same door. Right now some houses have an older type of door and other houses have a better door using ProximityPrompt instead of ClickDetector.
My question is, is it possible to make a model in Studio that can be edited globally? Like assets in unity, where if you edit the main asset then all the assets in that scene change accordingly.
I want to implement this into many aspects of my game such as the windows of houses or lanterns as it will make everything so much easier.
Any help is appreciated!