How do I edit every model in the game by just editing the main one?

In my game, I have many houses that have the same door. Right now some houses have an older type of door and other houses have a better door using ProximityPrompt instead of ClickDetector.

My question is, is it possible to make a model in Studio that can be edited globally? Like assets in unity, where if you edit the main asset then all the assets in that scene change accordingly.

I want to implement this into many aspects of my game such as the windows of houses or lanterns as it will make everything so much easier.

Any help is appreciated!

From a design perspective, you should manage all of your doors with ONE script, not one script for each door. You can do this with tags and collectionservice.

I think what you’re referring to is editing the script in each model, but what I want to do is change everything like the parts, colours, materials and other things.

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