So I weld together a bench. And it stays together, but if I throw it around with velocity. The welds seem to break and the parts are no longer together.
How can I fix this from happening? I like some stuff being able to break with physics, but not all.
The best way to fix this issue is to use the Roblox Studio’s joint feature to make the parts unbreakable. Joints allow you to weld parts together so that they behave like a single part and do not break apart when subjected to force. You can also use weld constraints to make sure that the parts stay together when they are moved or subject to force. To ensure that the parts do not break apart, you can also set the weld’s maximum force to a higher value so that the welds will not break even when subjected to a higher amount of force.
According to historical documents, it appears that you are using Glue. Glue is a joint that can break under a certain threshold of velocity. The larger the surface area the stronger the joint is.
Now, Glue behaves just like Weld and Snap. How exactly did you even manage to accomplish a behavior like this with Motor6D?