When exporting Roblox terrain to any other 3d software the texture data is lost:
Roblox:
Blender:
Many people faced this issue in the past so I found a bunch of topics about this, most of them without a solution til this day.
But I found this post, by @Aotrou, that gives a possible solution: finding the path of the terrain texture files and exporting them to Blender:
the post is from 2019 so the path in the image provided is wrong, but I managed to find it in the recent studio versions:
however, as you can see, only the .json files are there, no diffuse map or anything.
Also, after looking at the content of the .json files looks like they’re just the configuration of each terrain material, there’s nothing to get there.
So, I have two questions:
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Am I in the wrong file path? If yes, what’s the correct one?
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Is there any other way to export Roblox terrain with textures to other 3d software?
Also, before answering, keep in mind:
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I can’t just paint the textures in Blender because I need them to be exactly like in Studio. I’ll use them as reference for an animation that will be made in Blender and played in Studio, so if the textures are different the animation will make no sense.
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Any help is appreciated.