I am trying to make a system where NPC gives hint on where the tool spawns. While working on it I came across a problem, there is no children inside the spawners, or atleast that is what the script says. I made a system earlier when tools spawn on random spawners and it becomes a child of it. I looped through all the spawners and tried to see if it had a child but it kept saying no, but when clearly one of the spawners did have a child in it. My question is how do I find an unknown tool in a part.
Here is the script:
local toolTracker = game.Workspace:FindFirstChild("toolTracker")
for _,spawner in pairs(game.Workspace.Spawners:GetChildren()) do
if spawner.Name == "toolSpawner" then
toolSpawner = spawner
tool = toolSpawner:GetChildren()
if #tool > 0 then
local chosen_spawner = toolSpawner
else
print("no")
end
end
end