im trying to find the direction of the cursor relative to the character.
ive been googling, reading the docs, and nothing has come up.
my question is, how do i do this??? like i have no idea where to start.
i need this mainly to create a “spit” ability that launches a part using LinearVelocity.LineVelocity to launch the spit in that direction.
drawing below to better grant an idea of what im trying to complete