How do i find the direction of the cursor relative to the character

im trying to find the direction of the cursor relative to the character.

ive been googling, reading the docs, and nothing has come up.

my question is, how do i do this??? like i have no idea where to start.

i need this mainly to create a “spit” ability that launches a part using LinearVelocity.LineVelocity to launch the spit in that direction.

drawing below to better grant an idea of what im trying to complete

after googling a little more math, ive actually figured it out. sorry!

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