I was attempting to create my sliding door for my game when I ran into a problem. The problem was that I had no clue of which side the part was facing on. Was it the left? Was it the right? I do not know how to see the front surface since they removed the surface property.
Actually I donât have it too, so, I found a method where I put the part, go to Model near Home, then go to Surface and select, for example, glue; then click a face of the part and when you will go to the proprieties of the part then you can finally see Surface Input and Surface. I hope I helped you in some way, Iâm sorry if I donât have the actual solution but this is what I do
To see where I am facing I usually use the âView Selectorâ found in the âViewâ tab. It pops up this little box that tells me the universal direction Iâm facing.
old thread, but you can also just put an attachment on any side of the part, then set the attachments orientation to 0,0,0 (not world orientation). then whichever way the arrow is facing from the attachment, is the front facing direction for the part.
it disappears after every relaunch and it wonât show at runtime
therefore, quickly placing a SurfaceGui with a TextLabel stating âFrontâ is the most robust solution
you can also use labels such as ââ to stay at the center of the face when required, sort of an aligning guide