How do i fix a glitch when i walk my animation stops

theres a video here

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the script: local OwnAnimation
local Animation = Instance.new(“Animation”)
local UserInputService = game:GetService(“UserInputService”)
local Tool = script.Parent
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character:WaitForChild(“Humanoid”)
local mouse = Player:GetMouse()
Animation.AnimationId = “rbxassetid://8861393009”
local OwnAnimation = Humanoid:LoadAnimation(Animation)

mouse.Button1Down:connect(function()
OwnAnimation:Play()
end)
mouse.Button1Up:connect(function()
OwnAnimation:Stop()
end)

its a local script im startercharacter scripts

It’s probably because you’re trying to play an animation while another animation (the walking animation) is playing: it makes a conflict and stops playing your animation. This is just what I assume, I’m not much into animations.

Do you know how to fix it? I didn’t know it stop when player walks

I disabled Animate and it makes me walk and the animation still plays

Try preventing the walk animation from playing while your animation is, possibly by using :Stop() on it (last time I checked, the animation is somewhere located in the player model).

i tried
if Player:FindFirstChild(“Animate”) then
OwnAnimation:Stop()
end
but it didn’t work

I’m pretty sure there’s a walk/run animation in the player model (probably a child in Animate), try stopping that.

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I’ll go to the pool i’ll be right back