Hello,
I nedd help with this bug, after I teleport the character it flings you when you move around before it. I have tried to fix this by making the velocity 0 but it doesnt work.
And this is the code:
The reason this occurs is that the character rotates to the orientation of the model from which you’re obtaining the pivot, causing you to be flung away. To fix this, you should update your code to this:
If you step on the plate Part does it push the player?
If an Anchored Part has a velocity in it then it will act like a conveyor belt. Take a look at the lower propeties of the plate. All of your velocities should be 0,0,0.
The baseplate probably gained velocity from your character while it was walking or while you were in the air. Make sure to go through every basepart inside the baseplate you are using and remove all rotation velocity and velocity. This should fix the problem.