I’m struggling with my particle emitter having different rotation each time I emit them
My original effects :
In game effects :
Code Used :
local axeSwing = ReplicatedAssets.Abilities.Paladin.Slices:FindFirstChild("Slice"..LMB):Clone()
axeSwing.Parent = workspace.Effects
axeSwing.CFrame = Character.HumanoidRootPart.CFrame
UniversalFunctions.EmitParticle(axeSwing)
Debris:AddItem(axeSwing, 3)
Particle Structure :
1 Like
Hey @MadionChooi, check, if you remove the idle animation from the character for a while so that it has a t-pose, will the error still appear?
1 Like
After I removed the idle animation, the error are still there.
dragnmer
(Xerto)
#4
No diff b/w og effects and in game.
Big Diff, the line particle infront of the character is randomized
dragnmer
(Xerto)
#6
axeSwing.CFrame = Character… * CFrame.Angles()
This is not the problem, I tried it
TEEREEKK
(NOPEMAN)
#8
It’s been a month but i also have the same problem.