How do I fix my viewport shading in blender?

I want to make renders and 3D models in Blender to use in Roblox.

My texture rendering tab seems to be glitched. (See video)

I know it isn’t because of the newest blender update because my brother has blender on a computer with the same specs and it works for him.

When I go to edit the textures and or make new ones it does work though. And reopening my older models that I did work on before it the shading stopped working properly doesn’t fix the problem.

Sorry if this post is very sloppy and unprofessional its my first post. :stuck_out_tongue:

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Try reinstalling blender…that would work ig…

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I did. I tried the windows store version and it didn’t work so I tried the one from the website and it didn’t work either…

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It could just be that I need a new computer…

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Add an HDRI and see if it helps with the lighting.

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How? Im still fairly new to blender.

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I cant find any possible way this could happen besides a glitch in blender. If your using an older version of blender, try using the newest edition. If that doesn’t help, either restart your computer or so. If that doesn’t seem to work either, it can be something wrong with the system files. Try adding light near the model itself, and try to change the rendering to Cycles. If you change to Cycles and the material preview shows the same details as the Rendered tab, you can try to find answers on the official blender website.

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My blender version in 2.91 which is the latest version and I’ve redownloaded blender a few times. Cycles works but it takes forever for my laptop to render it which is why I use eevee. I think its just that my laptop doesn’t work as well as it did a few years ago.

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Go in the shader editor, add an environment texture and download an hdri (suggest hdri haven) and load it in and connect it to the output or background (don’t know if it makes any difference but either way works fine i guess) Also this isn’t really related to roblox so yeah

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You can get weird shading in eevee and blender has a new feature that makes cycles faster (well viewport denoising) and just search up a tutorial on how to enable it

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Okay thank you I will try that.

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I’ve discovered something strange. The texture works if I skip the bsdf and connect the texture to the output for some reason.

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What he said ^^^^^

To add an environment texture press Shift + A and you can find it in the little menu.
HDRI Haven Link: www.hdrihaven.com

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What are the properties of your light? Maybe if you adjust those, it might help with the render? I’m not 100% sure that will help though. For example, if your lighting is just a point light, and it is somewhat near the cube, about 1000 watts usually works for me. With a sunlight source, you can use a power of around 5. Again, try playing around with it, something might work.

Also, one other thing I would try is to downgrade Blender.
Every version is available here:
https://download.blender.org/release/
I’d recommend just trying blender 2.83 or something like that.

A quick way to do it is like so:

  1. Go into the world properties tab.
    image
  2. Under color, click the circle then,
  3. Choose “environment texture”
  4. Click “Open” then choose your HDRI.

Also, I do recommend HDRI haven.

actually I think my laptop has a virus which would explain why a bunch of my other programs are glitching in the graphics part too.

For anyone who finds this, the fix is:

Under the tab “Rendering Properties” on the righthand side of your screen, you’ll find a tab called Performance. Under that tab press “High Quality Normals”. That’s what fixed it for me. Good luck!

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