I currently have a problem with NPCs in my game. Nearly everytime I set the parent of an NPC in my game to the workspace and I collide with the NPC after it gets parented to the workspace, it falls down.
Here is a gif of what I mean: https://gyazo.com/65ca208e83a2e8b3eaab1d3362797056
Typically after a couple seconds after the NPC is parented into the workspace, it doesn’t fall down from player collisions as often.
I’ve tried turning up the density of the HumanoidRootPart of the NPC, setting all of the HumanoidStates to false, and a lot of other things but I cant really seem to find a solution to this problem.