How do i fix shiny lighting?

I made meshes and imported them to roblox, but my lighting is very shiny. I want to keep a simulator vibe, but the lighting settings make everything very shiny. How do i fix this?
My mesh:


What i want:

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Change the brightness in lighting to a lower value.

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1 brightness :
image
0 brightness:


How everything else looks:

Change the lighting type to Future, also if you have ColorCorrection in Lighting turn off their brightness, PointLight may also be a problem, if you have them remove them.

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image




image
No idea whats causing this

Turns out when i exported, i shaded it smooth and it messed up. Exported it with auto smooth and its not glass anymore. Thanks tho

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